![]() ![]() We wanted to change that through the Kickstarter campaign, gathering those turn-based RPG players who are passionate enough to back our project and form a community with them. ![]() Because we’re a small indie developer, we have a really scarce presence in the global game community. One is, we do have our own philosophy of doing open development with the community. There are two main reasons why we decided to do that. Jungsoo Lee: We’ve been getting a lot of questions regarding the Kickstarter. GamesBeat: Why are you turning to Kickstarter? This is an edited transcript of our call. I interviewed Lee and Kim over a video call near the end of April. This projects intrigues me, because we don’t see a lot of RPG development out of South Korea that isn’t tied to big companies, mobile games, or online models. But Kim and Lee expressed a genuine desire to learn how to make such a game with community input, and since it already made the goal, Ocean Drive will move onto stretch goals to expand Lost Eidolons‘ scope. The studio took to Kickstarter to help learn about working with a community interested in a strategy-RPG over online games. As you dig into the game, you learn about a world of greedy, grasping people and powers, of frayed relationships and noble houses, and of amazing abilities characters receive from the lost Eidolons. You build a roster of characters around Eden, a mercenary in the world of Artemesia. This is a strategy RPG with an episodic structure. Last month, it launched a Kickstarter campaign for its first game, Lost Eidolons, reaching its goal today. ![]() It has an impact, the microtransaction design affecting the game design,” said Lee, who used to work on MapleStory.Įnter Ocean Drive, their new studio. That had an influence - that gave us a lot of difficult times for our teams in Korea who were trying to make more engaging and entertaining games. “From the service point of view, there were many instances with previous works, with previous products, before we designed core gameplay we had to think about how to monetize around a free-to-play model. ![]()
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